Creational Patterns • Singleton PatternEasy⏱️ ~2 min
Singleton Pattern: Definition and Core Purpose
Definition
Singleton Pattern is a creational design pattern that ensures a class has only one instance throughout the application lifetime while providing a global point of access to that instance.
What Problem Does It Solve?
When multiple parts of your application need to share a single resource or coordinator, creating multiple instances leads to inconsistent state, resource wastage, or conflicting operations. The Singleton Pattern guarantees exactly one instance exists, preventing duplication.
Common Use Cases:
First, Configuration Management: A single
Second, Logging Service: A
Third, Connection Pooling: A
Fourth, Cache Management: A
ConfigurationManager loads settings once and shares them across all components.Second, Logging Service: A
Logger writes to one file handle, preventing file corruption from concurrent writes.Third, Connection Pooling: A
DatabaseConnectionPool manages limited database connections centrally.Fourth, Cache Management: A
CacheManager maintains one in-memory cache, avoiding data duplication.Interview Tip: Always explain that Singleton controls instance creation (structural concern), not just providing global access. The pattern is about lifecycle management.
Key Constraint:
The class itself is responsible for tracking and returning its single instance. External code cannot create new instances directly because the constructor is made private or protected.
💡 Key Takeaways
✓Guarantees exactly one instance of a class exists in the application
✓Provides global access point through a static method like getInstance()
✓Prevents instantiation from outside by making constructor private
✓Solves resource sharing and state consistency problems
✓Different from global variables because it controls instantiation lifecycle
📌 Examples
1ConfigurationManager that loads application settings once
2Logger that writes to a single file handle
3DatabaseConnectionPool managing connection limits
4CacheManager maintaining one in-memory data store