Implementation Details: Building a Production Quadtree Index
Node Structure
Each node stores: bounding box (minX, minY, maxX, maxY), array of points (for leaves), array of 4 child pointers (for internal nodes), and count of total points in subtree. The count enables early termination: if a subtree has fewer points than needed, no need to traverse.
Use a capacity threshold (100 to 1000) for when to split. Too small causes excessive depth. Too large causes excessive scanning within nodes. Tune based on typical query selectivity and point density.
Bulk Loading
Building tree by repeated inserts is O(n log n). Bulk loading is faster: sort points by space-filling curve order, then build tree bottom-up. Groups of capacity points become leaves. Four leaves become a parent. Repeat until reaching root. O(n) construction.
Bulk loading also produces better balanced trees. Insert-built trees depend on insertion order and can become unbalanced. Bulk loading arranges nodes optimally for the given data distribution.
Query Optimization
Nearest neighbor with priority queue: Use a min-heap ordered by distance to query point. Start with root. Pop minimum distance cell. If leaf, check points. If internal, push children. Stop when K points found and min-heap top exceeds Kth distance.
Early termination: Track best distance found so far. Skip nodes whose bounding box is entirely farther than best distance. As good results accumulate, more nodes get pruned.
Batch queries: Multiple queries in same region share traversal. Process together, deduplicating node visits.