Quadtree vs Alternatives: R-tree, Geohash, and Hexagonal Grids
Quadtree Characteristics
Quadtrees adapt to data distribution, creating fine subdivisions where points cluster. Tree structure enables efficient pruning during queries. Good for point data with non-uniform distribution. In-memory implementation is straightforward. Supports dynamic inserts and deletes.
Limitations: square cells are poor approximations of circles, causing over-fetch at cell boundaries. Deep trees in dense regions can cause traversal overhead. Not inherently designed for disk storage; requires serialization strategy.
R-tree Comparison
R-trees group nearby points into bounding rectangles. Rectangles can overlap, allowing flexible grouping. Optimized for disk access: each node fills a disk page. Standard in spatial databases like PostGIS.
R-trees excel at range queries and nearest neighbor searches. They handle rectangles and polygons natively, not just points. The trade-off is complexity: insertion requires choosing which rectangle to expand, potentially triggering splits and rebalancing.
Geohash and H3 Comparison
Geohash and H3 are grid-based: fixed cell structure independent of data. No tree traversal needed; cells are computed directly from coordinates. Work well with standard databases using prefix or equality queries.
Grids waste space in empty regions and lack detail in dense regions. Quadtrees adapt; grids do not. But grids are simpler to implement, shard, and cache. For billion-point datasets, grid simplicity often beats quadtree adaptivity.