How Does Batching Improve Training and Inference Utilization?
How Batching Works
Instead of processing requests one at a time, batching groups multiple requests and processes them together in a single GPU operation. A GPU can process 1 item in 5ms or 32 items in 8ms. That is 160ms for 32 individual calls versus 8ms for one batch: 20x faster throughput. The efficiency comes from GPU architecture, which is optimized for parallel operations on large matrices.
The batching algorithm collects incoming requests into a queue, waits until either the batch reaches a target size (say, 32) or a timeout expires (say, 50ms), then sends the batch to the GPU. The wait adds latency to individual requests but dramatically improves overall throughput and cost efficiency.
Choosing Batch Parameters
Batch size is bounded by GPU memory. A 16GB GPU running a 7B parameter model might fit batches of 8-16 requests depending on sequence length. Larger batches improve throughput but require more memory. If your batch exceeds memory, the request fails with out of memory errors.
Timeout determines worst case latency. A 100ms timeout means every request waits at most 100ms before processing begins, plus inference time. For real-time applications requiring sub-200ms response, use short timeouts (20-50ms) and accept smaller batches. For batch processing where latency does not matter, use longer timeouts (seconds) and maximize batch fill.
Dynamic Batching
Static batch parameters waste resources when traffic varies. Dynamic batching adjusts based on current conditions. Under high load, batches fill quickly and timeout rarely triggers. Under low load, shorter timeouts prevent requests from waiting forever for a batch that never fills. Some systems adjust batch size based on request complexity - longer sequences get smaller batches to avoid memory issues.