Polymorphism Trade-Offs: When to Use vs Alternatives
When Polymorphism is Appropriate
First, when you have a family of related types that share common behavior but differ in implementation details. Second, when you need to add new types frequently without modifying existing code (OCP). Third, when behavior varies by type, not by state or configuration. Fourth, when client code should depend on abstractions, not concrete implementations (DIP).
When Polymorphism is Overkill
Scenario 1: Simple Conditional Logic. If you only have two states and behavior rarely changes, a simple if-else is clearer than creating a class hierarchy. For example, handling isActive flag does not need polymorphism; use a boolean check instead.
Scenario 2: Behavior Varies by Configuration. If the variation is data-driven (rates, thresholds, rules stored in a database), use Strategy Pattern with configuration, not inheritance. Polymorphism through inheritance is static; you cannot change an object's class at runtime, but you can swap strategies.
Scenario 3: Cross-Cutting Concerns. If you need to add behavior across multiple unrelated classes (logging, authentication), polymorphism through inheritance creates awkward hierarchies. Use Decorator Pattern or Aspect-Oriented Programming instead.
Polymorphism vs Alternatives
Example: Vehicle hierarchy (Car is-a Vehicle)
Example: Payment methods (behavior, not type)
Example: Handling AM/PM in time display
Example: Different export formats for library items
Common Pitfall: Deep Inheritance Hierarchies
Polymorphism through inheritance can lead to rigid, deep hierarchies that are hard to modify. If you find yourself with more than 3-4 levels of inheritance, consider flattening the hierarchy using composition and interfaces instead. For example, if ElectricCar extends Car extends Vehicle, and you need to add ElectricMotorcycle, the hierarchy becomes awkward. Instead, use a PowerSource interface with ElectricPowerSource and GasolinePowerSource implementations composed into vehicles.